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Logo go!

Matt did an awesome job with the logo in Illustrator/Photoshop. It captures the essence of what’s going on in the game perfectly. Originally Matt mocked up his own figure in the doorway which looked cool, but I thought it would be nice to get an actual silhouette of the main character. But how to translate a 3D character to vector ? Simple. Maya has the option to render to vector and what it produces is really clean and useable.
3D version
Vector version
Great idea but ultimately I liked the one that put the company as the focus instead of the protagonist
Early logo attempt featuring Matts silhouette of character and a thinner, less imapctful font.
verybaddayinc
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